- Iracing vr resolution 9 and the G was staying at 5. 00: Oculus Rift S: $399. . Sounds like you are close. huge performance boost by doing that. Shadows on, upgrade the GPU for other non-VR games that I play so want to make sure that whatever I go with will also work fine for iRacing in VR The VR headset I used was an HP Reverb G2, at the time it had the best specs, was available, and wasn’t insane money. 3 resulotion with everything maxed out looks and works well. But for $300ish, I wasnt going to pass it up. It is a port of the MiST project to a larger field-programmable gate array (FPGA) and faster ARM processor. I upgraded that to 64gb HetzMichNich • Isnt there an option for higher resolution liveries in iRacing/options/graphic bottom right Everything outside the cockpit is blurry and rather pixelated. 65 in the oculus debug tool. Resolution Settings: Experiment with different resolution settings in SteamVR. I mean, in terms of resolution. If you select that, the i Virtual Reality (VR) has come a long way in recent years and is probably the best way to improve immersion in sim racing. So I thought I'd do a dedicated video to my VR settings in iRacing. Best resolution of them all, most clarity. 5x, sometimes even 1. The resolution is technically the same, but the clarity, colors, and fov with complete clarity from edge to edge is pretty damn incredible. I have a rtx 2080 adn run all vr games but 2 well. The native resolution is 2560x1440. In-game resolution scale and vr pixel density at 100%. 3 resolution & only the virtual mirror as the car mirrors are FPS killers. A resolution of 2880 x 2880 90-100 FPS to about 60 in ACC, iRacing and AMS2. But you say you specifically buy it for Iracing as PCVR. Wish the 3080 were sold at their initial MSRP, would have been great. Reactions: RCHeliguy. iRacing - Enable SPS ticked, reflex enabled and boost sky - low cars high It costs over $1400 and was awarded at CES in Las Vegas in January as having the highest clarity of any consumer VR headset. As you probably don’t want to upgrade after getting a nice new headset, I’d lower some graphics settings instead of changing resolution. What eventually sort of worked was setting windowedWidth=3840 and windowedHeight=2160 which is my screen resolution (but doesn't show up as a suggested resolution by iracing, have to set it in the . Pimax (5k & 8k) iRacing VR system requirements Now that we I use OpenVR with iRacing. 8. This will have got rid of your old OpenXR Toolkit settings in iRacing that may well have been contributing to the low fps issue. Turn on the iRacing UI. Turn sharpening OFF in iracing graphic settings. r/PleX. Also made some adjustments in iRacing graphics settings. ini GUIDE for Pimax VR users in iRacing can for an example look around inside a race car and as it happens the rendered scene are constantly changing over and over. Yeah do CPU first, you have a good GPU. You will require a monitor to launch the iRacing UI where you can choose your car, track or event. The other person is trying to sound like a 4060ti wont run what he wants but itll run every game made in vr as of today. iRacing should still run fine on that setup! Racing simulators, or iRacing, are one such game type where VR or conventional monitor play can be experienced. Gives us VR users a large green cursor. Reply reply More replies. The G2 has no shimmering (also without transparency) vs index had plenty. Not gonna get you crazy performance in VR and “100+ FPS” at 4K resolution isn’t going to happen. I use this one, it's still great, just a bit blurry. This article is intended for monitor users. Thanks all for the responses! I'll update the thread again when I found my perfect settings. I can't imagine going with something at native quest resolution. Encode Res Width 3680 FOV 0. In a private test with matching settings my 6800XT will do 100% res at around 85% GPU usage, the 3060Ti can do it around 60% usage, 40% with FFR through the OpenXR toolkit. Reply reply Top 1% Rank by size . Resolution in oculus app 80mhz and 2nd from top setting Most settings on high with usual shit like pits turned off Also for all VR peeps, go to the graphics ini settings for iracing and have auto select for your VR headset on so that when you launch a race or session it auto launches. Steam SS at 80% - works out at 1744x1708 - global motion smoothing on - I'd have it off if my rig was better. More posts you may like Related iRacing edit 04/12/2020: looking at the comments I received i adjusted the resolution in steam VR. The O culus Rift S is the predecessor to Meta Quest 2 and is a wired VR headset. Occulus Rift (CV1, S) HTC Vive (& Vive Pro) Pimax (5k & 8k) So, let’s delve Today I'm sharing a combination of settings for the Valve Index VR headset and iRacing covering NVIDIA, Steam VR and iRacing application settings. You have both Steam VR and iRacing at 100%, which is effectively some crazy super sampling. Reply reply XXCrumblyTurnip • • Cant change resolution iracing comments. I don’t have that issue. If you've got money, Valve Index is also a nice one if you plan to play VR games too. Did you resolve your issue? I have two rigs, one with a 7900 xtx the other with an rtx 4090, each are doing this. AC and AMS2 look stunning but also so much eyecandy that it all looks a bit too much - for longer races I prefer the clean look of Iracing, despite looking more aged. Go to the iRacing VR forum. Steam VR != Open VR Steam VR = Have to find the perfect balance between quality and stable operation. I suspect the 8GB vram to be the limit at some point. Vr can get like 720p whit reverb or pimax vs the 4K of the regular screen. c. Unfortunately, it's pretty damn blurry in the middle, specifically the track directly in front of where I am looking. What is the Best VR Headset for iRacing HP Reverb G2 4. I hope you can all use this as a guide and that I've explained each settings to the best I am hoping to use an old 1080 monitor to launch iRacing from and then view the actual experience on my Quest 2. A typical VR headset will have two screens inside the headset that, despite their small size, will have a resolution of around 1440p. The only downside so far is the existence of aliasing or shimmering on horizontal lines. iRacing on VR is demanding. 8 / 0. Still, the significantly higher resolution gives each player a VR experience without compromising on immersion. d. 75, disable ASW (which never sticks despite using the Oculus Tray Tool), link speed at 900, etc. twitch. Racing is an intense experience for your first time in VR. Shimmering = gone :). Note that your VR headset software may have it’s own refresh rate, resolution, or super-sampling settings that can alter your headset’s performance. but it seems to be working. 78 Bitrate at 3680 Link speed 500Mbits Have I5 12600K 32GB RAM Asus Prime Z690 3070 8GB Have all low, except car particles on high, two pass trees off, basically settings found in The best solution is a more powerful graphics card so you can run it at full resolution and full quality. VR in iRacing is seamlessly integrated. There are a lot of factors that must iRacing recommends using a wired connection between your VR headset and your PC, rather than running VR over a wireless method such as Wi-Fi. Using 72hz or 80hz you will be able to turn it up more then running at 90hz or 120hz though. https://mbucchia. I know with other VR HMDs you can do the same but you need to make sure that in iRacing the Field of View setting matches the actual Field of View of your HMD. They simply don't have enough pixels to render far away details with any kind of precision Then i tried VR. There are several very in-depth setup guides for the quest 2. But as soon as you go to launch the session, you can switch entirely over to using your VR headset. While its content library is smaller, it excels as a PC VR headset for sim racing. 9-2-21 Updated iRacing VR Guide for HighEnd PCs & VR - I'm currently running iRacing in VR with my Oculus Rift S (I might consider replacing it for a HP Reverb G2 in the future, Running the lowest settings at 100% Steam resolution I can't hit 90 consistently, lots of weird fluctuations and drops to 50-60hz; The Oculus Rift S is a great VR headset for iRacing, offering a pretty high resolution of 2560 x 1440px, a high refresh rate of 80Hz, and a wide field of view of up to 110 degrees. Also run the resolution in the Oculus app at its absolute max (1. Good resolution and display specifications; Very Hello, I´ve been having a problem with my VR (Quest 2 through Link), where sometimes when I join Practice/Race session, it looks like textures have loaded at extremely low resolution somehow (seems to apply for road and steering wheel mostly, not surrounding objects - road is just a monolithic grey mass, labels on steering wheel just totally blurry, and game in general isn´t as - Turned of that 'theatre mode' or VR Home or what its called - Upped my graphs again within iRacing (still WIP) Locked 90FPS, no dropped frames and no stutters on Oulton now. ini : [Adaptive] highContrastCursor=1 ; Set to 1 to use a high contrast mouse cursor. I have a brand new PC with a 3080 Ti in and am getting great framerates, but for some reason the encoding of the Link connection isn't giving me clarity. Best to go update them all. Reply reply Hahah. Share Sort by resolve using OPEN VR in iracing and OPEN XR Toolkitt and opencomposite https://mbucchia. 2 or 1. Don’t touch the odt settings except the part on bandwidth (300-500) Make sure to up your encode bit rate to 350 or 400 in ODT, encode res to 3664, turn ASW off, and FOV tangent to 0. I've been using this optimization guide for iracing since switching to VR. ini) Open VR ResolutionScalePct=70 SPS off This one is an experimental one added in by David Tucker for VR users. That peripheral vision, clarity, comfort and framerates, yummy, lol. That is, rendering the image at a higher resolution than the HMD’s native rez before finally downsampling and displayed in the VR headset. 3. you can even limit the vertical FOV pretty heavily and not really notice since in sim racing you don’t really use that space anyway It has open XR it runs VR a lot better than quest link. I've seen people running 100% res using arround 15GB of vram with a 3090. TLDR: turn those features off, and/or reduce main resolution, and yell at iRacing to optimize (I. Your HMD (VR headset) has a pre set resolution that as far as I know cannot be changed, at least in my experience. 3 in the link setting. ^^8Kx I have it set to 100% which is actually lower than the above resolution. Using ODT to tweak the needed settings such as FoV . With a refresh rate of up to 144 Hz, . I love my AMD card for other games but it's horrible for iRacing VR. In game, set the Dynamic LOD to 89, World Off (as it's a bit aggressive) and Cars to - only. I think you misunderstood what the iRacing techs were saying. - Conclusion = I'm now an OpenXR convert. This is called supersampling. While looking little different from an Oculus Rift S on the outside, it's what's inside that counts: a whopping 2,160x2,160 pixels per eye. allow the user to downsample) these deferred buffers more aggressively. In Game the liveries of all cars have low resolution. We’ve run through all of the settings in the game What res were you running non-vr? It sounds promising, but do bear in mind that VR has to *massively* over-render to bend the image around your peripheral vision. ) (HMD driver recommended: 3164x3092) I tried using VRperfkit on the Quest 2 in iRacing but got stuck at the iRacing logo loading screen inside the VR headset, but the game still loaded on the PC screen. At least there used to be. Only restarting iRacing 100 times costs a lot of time 😅 Maybe someone has a GeForce 1080 as well and knows which settings work for them? For me it was on 1. I don't usually frequent the iRacing forums, but happened to be in the VR section yesterday while looking for irPitCrew and Although you can set the parameter to a value larger than 1. For example, with the Index, it sets the Field of View to 110 in-game which does seem to match the HMD's natural Field of View. Go intto the vr section on the forum, a guy called Eric tested every setting against a baseline with everything at low to The amount doesn't matter as long as you don't go beyond 100% usage. the G2 is perfectly fine for sim racing. The general consensus for a G2 that I've seen is to leave Steam VR at 100% and lower the iRacing resolution to ~50-70%. Need ss at least 1. Get off Airlink & use link cable. HP Reverb G2. FOV tangent gets you a bunch of fps. Also, make sure your bitrate is set to 250 in the debug tool. The resolution settings in iRacing's menus will only affect the second mirrored window, which I set as low as possible to make sure it doesn't effect VR at all. In this article, I will explore the best VR for iRacing discuss their pros and cons and explore what headsets will suit different types of users. You have to change two of the DX11 files, or the VR files too if you are using VR. If I could get same resolution on VR I would 100% race VR. 75x0. When launching a session you’ll have the option to do so in VR. 3x in the oculus app, but that made things worse somehow? At least this confirms there’s some type of resolution problem when launching in oculus vr or open XR. This is very demanding for most graphics cards (GPU) Playing iRacing in VR is a massive difference when compared to using a flat-screen. I highly recommend the 5800x for CPU, I have racelab, crew chief and trading paints, iRacing etc, always running and the only time I dip frames is during AI races and it drops to 60 when I have 20 other cars on my processors. Frame The Valve Index needs little introduction as Steam’s second-generation flagship VR headset. iRacing should display at your VR's native resolution automatically. In options, the setting is called “Recenter HMD” When in the cockpit, sit exactly how you would sit if you were racing then hit this button to recenter your Oculus. The resolution you are setting in the iracing graphics menu is irrelevant and only decides what resolution your vr mirror on your monitor is. Using iracing sharpening + CAS + FFR and NONE of the game's AA options. Sometimes the cursor in VR is hard to find. This setup should be at least at 140ish fps TLDR: iRacing in Reverb G2 only renders at 60 fps if my Windows Main Display refresh rate is 60, and if I change the Main Display refresh rate to 30, my Reverb G2 is limited to 30. 0 4/5 Value Immersion Comfort Control Ease of Use Amazon Oculus Quest 2 4. I am attempting to use my Quest 3 to play iRacing, I have a 3070 and ryzen 7 5800x, my settings on iRacing are turned down to only having the car textures on High everything else is low / off. 2 In Oculus I use 1. 7x with 120Hz FOV tangent 0. Every other game has launched and worked fine but iRacing. 75, vertical 0. I can say that it's much much clearer than using VD. Pros. This has to be wrong as the cabin is still quite clear. It's also possible the latest build if iRacing improved things. I personally love VR but the only game it really works flawlessly with is IRacing (3080ti + Reverb G2). If you're already rendering at 1. (even with an AI race on Catalunya with 40 cars, 90 FPS) If you want HDR on, you have to enable the HDR checkbox, then select a resolution with the correct type of HDR your monitor supports. Check with your VR iRacing VR Headset Compatibility. It’s one of the most advanced headsets available currently, and, until the HP G2 arrives in late November 2020, is considered Before running iRacing in VR. 🔽Sub I actually prefer Iracing in VR over AC or AMS2 graphics-wise. There's a very helpful vr performance guide on the iracing forums. 7x or something like that in 90Hz) as that is actually the native resolution with barrel correction applied. To my knowledge iRacing will use the resolution set via steamVR or the Vive app settings you have. I have the FPS limit set to 80hz & 1. It didn't. The Pico 4 is a strong alternative to the Meta Quest 3, offering high-quality visuals at a lower price. It genuinely feels like the next generation of VR. That said, anything above 60 felt good to us with the Crystal, but ideally you want to tweak it to 90+ using OpenXR or MiSTer is an open source project that aims to recreate various classic computers, game consoles and arcade machines. I did set up vr on each, but deleted oculus on one to see if it would help. However, it insists on mirroring the image to the monitor. browser tabs), but I guess you're not doing this Did you purchase your membership through Steam? Complete Steam Account Creation. Using a 9 3900X with a 3060 Ti. But its due to the low resolution. There could be a setting in the config file, but You could try dropping the resolution of the Quest by going into the Oculus software and clicking on the device and selecting graphics preferences. Open VR/steamVR and windows mixed reality were the other option for non oculus headsets. I raced on a small 4k60 monitor, and then when I switched to a dedicated rig used a 1080p60 TV. Tested with AMD Ryzen 7 3800X CPU, Nvidia GTX1080Ti GPU,16GB DDR4 3600MHz memory and Oculus Rift VR headset. 9% VR user I can say the graphics and visual clarity are not that great. One Question, I am running a Rift S. First off, the visuals are absolutely stunning. Answer: The Samsung HMD Odyssey+ has the best display of any VR headset. iRacing Settings (rendererDX11. The best VR headset overall is without a shadow of doubt the quest 2. Don't have an account? Sign Up! Here is the summary on the best VR Headset for iRacing with High Resolution. Pimax Rendering should be set to 1, or normal. My R meter bar stuck where it should be based on 72Hz refresh. I only had 16gb of ram at the time. ini When I'm in VR in iRacing (with Oculus Rift S with a 3070, i9 10900k, Aa and filtering are super important in all VR games because VR headsets are still quite "low resolution". 1. 4x with 60hz at the moment. Also sticking to flat tracks and slower cars will definitely help. That said, I couldn't really get overlays that I I am attempting to use my Quest 3 to play iRacing, I have a 3070 and ryzen 7 5800x, my settings on iRacing are turned down to only having the car textures on High everything else is low / off. To say it's better than AMD is an understatement at best. 2 resolution. Using OpenXR and Oculus running @ 72Hz and 4224 x2272 resolution (1. In oculus debug tool set sharpening to NORMAL not QUALITY (dont ask why but normal is way better). When I jump into VR and check the iracing settings it shows my resolution as 400x220. That being said, I love my 3090 and it was worth every (way too many extra tho) dollar. I think eventually oculus SDK and openVR will go away and open XR will be the only default option. If you want to play more modern sims (ACC) at high resolution & framerates, Nvidia offers DLSS, which currently beats anything AMD is doing. You can then increase or decrease this figure until most games run well, you Hooked it up to my PC, upped the encode resolution to match the Q3, and made sure to bump the resolution slider in Oculus app to max. And obviously oculus headsets have never needed steamVR. To correct this, load Steam VR, open the settings and adjust the "Per Eye Resolution" to get it as close to 2160x2160 as possible, around 50% (screenshot not taken with a G2). ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on ParticleDetail=0 ; particle detail: 0=low, 1=med, 2=high WeekendDetail=0 ; event There is a great vr setup guide in the Iracing forums. 2 4. Even on a low-res headset like the Oculus CV1, the resolution workload is considerable. Motion Smoothing Off Refresh Rate 110 Hz ^^8Kx - set to 90hz. I've found 1. I’ve tried everything I could think of and searched the forum but can’t find a solution. ini and steamVR SS don't seem to work. compare performance headroom for solo hotlaps, day races and stormy evening races. Images have been replaced to latest version. 4x AA, sharpening. Performance and clarity in VR for this title is absolutely amazing and I only have a Lenovo explorer 1660ti! I can only imagine how much better it must look with a high end system. It's not just rendering the resolution of the headset displays (twice). SS does help this a bit, Been running iRacing in VR for a couple weeks and just updated to these settings to see how everything looks. VR HEADSET: PRICE IN DOLLAR: HP Reverb G2: $599. Last edited: Jan 4, 2020. Start with 100% resolution and adjust it up or down based on your GPU’s capabilities. 8KX I have it set to 100% which is actually lower than the above I’m having problems getting iracing graphics from looking low res. Now what it lacks in those departments is made up by Set it to 1. Pretty sure, FSR 2. it is absolutely a game changer and most people who switch to VR (even from triples) say they're never going back. iRacing's resolution setting certainly changes the rendering resolution of the iRacing window on the desktop just like it always does, But it seems that in some cases they struggle to be able to hit the performance mark for a single VR system (because it has to render both eyes). And Iracing runs the best in To clarify OPs title. It's like 20 bucks and worth every dollar. 7 4. Most other games are so shit in VR that I have just stopped playing them. Link sharpening: turn this on Enter the HP Reverb G2. Is it better, definitely, is it great, no, not really yet (I prefer fps over visuals first, so I am running 120fps, upped resolution, but iracing settings on low). Some of the more common VR headsets that are our members are Read the Rest » A place to share your love for and discuss everything PlayStation VR and PSVR2. Thanks in advance. Reverbs strong point is high resolution but it has poor controls. So I tried to get full screen on my monitor while in VR. Summary. Also in the DirectXRenderer file of iRacing I have put the VR resolution up. Can someone give me instructions on were to find this file exactly, I just went through the iracing folders and didn't find it. 2/5 Value Immersion Comfort Control Ease of Use Amazon Pimax Vision 8K X 4. You have to manually add it into the app. Race in short sessions at first (5 I don't know the specs of the Odyssey Plus, but that's generally the nature of VR until resolution goes up. The Pimax 5k Plus has two 2560 x 1440 OLED displays, for a total resolution of 5120 x 1440. The brake marker is so clear even I'm running on 1. Same settings on monitor and iRacing is rendering at over 200 fps on this rig. Just stick with that and your maxxed detail settings. VR headsets literally put you in the drivers seat and provide an incredibly immersive online racing experience. 00: HTC Vive Pro 2: $1,399. I only run iRacing, some ACC when I feel like a break, but it’s once in a blue moon. iRacing handles that. io/OpenXR Changed to 80% res (~2800x2700) and from 8xAA to 4xAA and receive 90fps with skippy @interlagos. VR has to push such a crazy amount of pixels per second that often these deferred features are disabled entirely for VR games. So basically: If you're on an SDR screen / VR on a strong enough PC: Enable HDR checkbox Steam VR Settings: Custom SteamVR Resolution: 4092 x 4016 * Lower-end CPUs/GPUs can use a lower resolution setting here to get desired FPS. But could not force it to full screen, it kept staying in windowed mode. the resolution on my Oculus app is set at 0. I try screwing around with it last night and found that no matter if your in a test session or a full field race at night my R was staying at 10. I didn't notice a performance hit despite the resolution increase, but OMG it is sooooo much clearer than the Q2. For VR to run smooth, an FPS of 90 or higher is recommended. Render resolution per eye: 3164x3092(by SteamVR settings, Max. I'm using Oculus Rift S but these settings can be applied to any VR headset. The optics also allow for a brighter and vivid color which reduces the screen door effect. I'd also check what resolution is being run in iRacing while in It features ‘fixed foveated rendering’, a technique to render the area’s in your perceptual vision at a lower resolution. It has all the options for bit rates it has super resolution it has Snapdragon resolution you can upscale there's plenty of things you can tweak to get it looking better. 00: Varjo Aero: $990. But keep your expectations in check it's iRacing on a budget VR headset. Encode bitrate 350. VR pre-rendered frames: 1. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. boost Oculus encode bitrate to around 350, turn sharpening filter on, turn asw off. Ideally you would spend a couple of weeks getting your brain used to VR with more comfortable experiences and short sessions. It's a bit low res being up close to a 40 inch full hd screen, but it's still driveable. Not great visual quality but it works & isn't choppy at all. iRacing fully supports VR across a wide range of VR headsets. 19 votes, 22 comments. I upgraded my 1060 6GB to a 3060 purely for the VR experience. So everything was working fine until the new build that was just released. 2. Check out the forums for information on iRacing VR and the BSB. That shouldn't be an issue at all. This is most noticeable when in turns or like an open area panning across in a turn. Iracing support was little help. ini file. My computer is 5800X3D, 32GB of DDR4-3600, and a 3080ti, all under a custom water loop. I also saw a guide say that the sharpening clamp being too far can make the horizon jagged so I reduced that but no difference. I loved vr iRacing, but I've moved to triples to have better peripheral vision. Same res with 8xAA is arround 60-70fps with lots of fps spikes/lost frames. e. I followed the iRacing VR guide in the forums, upped a couple settings from there, and sit at 90fps all day long with the 8Kx. Reply reply Encode Resolution: this is the resolution of the compressed signal, i think 4000 is the max. And no other gaming, so take the below as a VR vs Triples review exclusive to iRacing. Discussion Its working now, with the last hotfix. 2x). Open your documents/iRacing folder. 8 and that was basically medium settings in iRacing with the custom resolution at 60% in OpenXR compared to steam Vr my R and G was steadily under 6 with the steam vr resolution at 48%. This isn’t a G2 review. Upvote 0 Downvote. Check your VR headset’s configuration software. I just wish I could figure out what this weirdness is with the VP2 and iRacingno other apps - FFR = Great feature. Unfortunately this doesn't show up in the iRacing graphic settings no. Run by Fans of the Worlds Leading Motorsport Simulation Game. If you have an index or a VIVE you still use steam VR as the Open XR runtime. SteamVR resolution set to 100% —UPDATED 6-30-21 to include 8Kx specific setting changes and other HMD info— iRacing . That high-resolution Samsung panel with AMOLED 16M colors is excellent for most things you can do in VR. there's no screen door effect on a G2 because the resolution is For VR, iRacing is much better optimized for Nvidia than AMD, with support for SPS. My 3060 runs iRacing just fine in VR, not with the graphics maxed out but i generally get a stable 90fps with maybe some small dips during starts (nothing terrible though). 0 is not enabled, open Radeon control panel while on track and check if Fidelityfx Super Resolution is green in the Iracing Tab. the controller tracking is mediocre but because you dont use them in sim racing thats not really an issue. You set the resolution of your headset in wmr or openxr tools for wmr or steamvr depending on what you are using Reply I’ll just add that some extremely intelligent people have put an enormous amount of work into figuring things out about iRacing in VR, and placed their findings on the forum. 9, the refresh rate at 70hz. I play near 4K quality on the monitor and I know VR doesn’t have as good of resolution as my monitor, G2 VR has been running 90fps most of the time (with lower in game graphic settings) on my gaming laptop with a 2060. ini). Click on the renderer ini file to open the file in a text editor (like Windows Notepad) if you are launching the sim from the iRacing UI with display mode: monitor selected, click on rendererDX11Monitor. When poles, signs, cones etc go by they appear to be stuttering. I’ve tried different pitools (including the newest beta), different setting The encode resolution is for the video stream resolution after the game has been rendered, barrel distortion correction done etc. Does this mean it will limit the Quest 2 to 1080 / 60hz because that's the limit of my monitor? yes that’s the one, you can limit the FOV and used Fixed Foveated Rendering, which renders the center of the screen at a higher resolution, but as you get closer to the edges it is rendered in lower res. Basically, when you render at a higher resolution there is a lot more data for your system to use, and when it downscales it to whatever the actual resolution you use it averages the pixels which results in a very effective albeit You need to follow iracings vr optimization guide, and you also need to learn how to optimize the quest 2 over link cable. For triple monitor I tried upping resolution to 1. Online I rarely I know the CPU isn't the best one, but it should definitely be enough to play iRacing in VR. I used to race triples but find VR a-lot more immersive and fun with very few downsides when playing IRacing with There's a +30 page thread within the VR subform on iRacing, and this topic is being discussed. There's a thread on the iracing forum with VR graphics settings. Steam VR Settings: Custom SteamVR Resolution: 4092 x 4016 * Lower-end CPUs/GPUs can use a lower resolution setting here to get desired FPS. Running iRacing on 85% resolution, HDR on, grandstands / crowd low, rest high, foliage off. Resolution: Slightly higher than Meta Quest 3; Pros: Affordable (~$550), great PC VR functionality, good visual quality I don't think you will be able to run iRacing on a Quest 2 at full resolution with a 3060. I personally run it at I have been experiencing stutters or judders in vr for at least a year with iracing. Welcome to the Unofficial iRacing Reddit Community. I have a dedicated rig with single ultrawide and VR. So really terrible, but honestly it's fine. 2 Note I leave the Pixel per display ini file at 100 and do it in the DebugTool It works better with my setup. Play with AA settings in iracing and use max your pc can handle while keeping your desired fps. Is it the SteamVR global resolution scale? the SteamVR iRacing resolution scale? or do I have to run the game outside of VR and adjust the resolution scale in Desktop mode? Or do I change my windows resolution scale? Adjusting the SteamVR or Leave iRacing, unset "safe mode", and then go back into iRacing. Obviously immersion-wise VR is on a different level entirely compared to TrackIR, but visual quality is important to me, and I know VR resolution is low. 5x. 9Ghz3080 10GB32GB @ 3200Mhz00:00 - What is Open WMR settings - best visual quality, res 4320x2160, 90hz - I do reset my home (heard it helps) and often clear environment data if the lighting has changed a lot. If the position is still not how you prefer, Welcome to the Unofficial iRacing Reddit Community. It also comes with a single microphone, which is great for voice chat while racing. The issue is that when I’m in a bordered window the resolution is correct but when I Alt+Enter the resolution isn’t the same, even though in the graphics settings nothing has changed and the picture isn’t as clear and the UI is a lot bigger. Most stuff in vr isnt overly hard to run. Check the Oculus Quest 2 is connected with the PC and it’s under stand-by. I do like the VP2 a lot for all other applications, as the higher resolution makes a huge difference at the 120hz, especially for faster moving titles. Each rig has been running fine until just recently. Increase your graphic settings accordingly. I've got an i5 10400f with a rtx 3070. As for pace, I only race in VR now but it hasn't made me faster or more consistent. This VR headset has an ergonomic design making it comfortable to wear. Pico 4: Affordable PC VR Alternative. This old guy may want to A heads up, but the 4090 isn’t even enough to max out graphics with some of the higher res headsets. Possibly I can take some time to go back through the optimization guide again and gain some visual quality back. 0 to produce a higher-resolution intermediate render target, only way to get rid of shimmering is to enable aa transparency in nvidia settings. tv/ThisKory PC Specs:9700K @ 4. 2x is good 4x gets rid of it. I have the main resolution thing in settings set to max, but it looks identical to the original quest. Turn on the PC. 87x0. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour Both in flatscreen and VR you can run games above your monitors resolution in order to get a higher quality final image. I specifically got the 3D and 4070 ti combo because it could render the image 1x and split it into 2 sides for the VR headset instead of rendering the image separately for each I can’t remember the resolution but it’s little over half on the scroll bar Crowds: low Custom Resolution at 100% (4002x3292) Application Resolution for iRacing at 88% (3754x3088) This depends how you have iRacing setup with Steam (can be easily imported) if not just set custom resolution directly to 88%. For questions and comments about the Plex Media Server. iRacing graphics settings in screencap attached. Graphics I feel like they suffer a bit but getting the G2 at 90 fps constant is really cool, I was struggling before to get the 90 fps constant (resolution was at 75% now I can go to 100%, I get that VR is very immersive but why go for a 8KX when you can just use a quest 2 / reverb G2 and STILL have enough left over for something like a G9 49". 75/. Than I would say Valve Index or Reverb G2. iracing engine is well optimized for amd, only for the VR it does miss some feature for the amd cards. The actual gear made a While iRacing is generally a quite optimized and easy to run game even on low-end systems, it can quickly become taxing with higher resolution displays or especially in VR. (Both Sleep mode and running is OK) 1– 2. If you think Steam super sampling doesn’t have an effect in iRacing VR you are crazy. 5 max res 5408 X 2736. 00: Top 5 Best VR Headset for iRacing 1. They will be a great starting point. 7 Pixel per Display 1. The resolution option in game is just for whatever is being displayed on your monitor. A few games (project cars 2 is one example) will output to the monitor not using the steam vr mirror, and you can lower the resolution setting in game, but you shouldn't have to change global settings for resolution. Advanced Super sample Filtering Off I've just setup iRacing with my Quest 2, plugged in with the Link cable. Try playing with pixel density in the ACC settings (not game resolution, the specific VR pixel density option) I've used the iRacing VR guides extensively, I'm using openXR and most guides I see seem to emphasize sharpness so I've got that at 100% with the resolution in openXR to 50%. The VR graphics settings in iRacing for best performance and image quality. So don’t miss out on these ‘free’ frames! Specially if you have to compromise on resolution or quality to get a steady framerate. Anti-Aliasing (AA) Samples: AA can significantly impact FPS. however I don't know how the hell to bump up the resolution. To do this, just open up your Oculus app and the setting is under devices, then choose your Quest 2. max out resolution in oculus app at 72 hz, work with the fov tangent multiplier - horizontal 0. While the HTC Vive Pro does not top the specifications in any one category, the overall good specifications make it a worthy contender when considering a VR headset for iRacing. They just kept asking me to send videos and to try things i already tried. I find the ease of use with IRacing very good as-well. Having said that I've just bought Nurburgring track & couldn't use VR at all so you may be having trouble with a particular track. Rift S is a much lower resolution though and Vr is demanding. I tried cranking up to 1. This feature increases VR framerates to support a similar feature on AMD cards. 144Hz refresh rate makes it the least likely to make you motion sick if that's a concern. 16 GB is enough for iRacing, as long as you don't run tons of sh*t in the background (i. the full file path of this folder is C:\Users\< your user >\Documents\iRacing. Yup was the Rift CV1 and most games were much less advanced than today but my point stands. 1060 is not good enough, The headset resolution and the processing power can help but as a 99. You want to leave the slider in the oculus app to the far right, like 5400x2800 ish iirc to get 100% render resolution, after barrel distortion correction you end up with a 4128x2200 ish image (matching the encode resolution) which results in a 1:1 pixel ratio for Beside the fov of triples, can you tell me why you don't prefer VR even after the upgrade? Also, I'm using Air Link which has Link Sharpening on v33. Huge resolutions, and super high frame rates. 3 but that caused other problems. AMD FSR now working in Iracing with VR . My recommended iRacing graphics settings in VR May 2021. I’m running the quest 3 at its stock 1x resolution and 72hz. 3. In terms of possibilities and support. iRacing VR Quest 2 It seems that 'auto' was setting the resolution to 150% (evidenced by the change in font size within iRacing UI, which was the same size 'auto' vs 150%). I'm sure the resolution is nice but if it's at the expense of playing at low settings on the most powerful gfx card in the world While VR demands more from your hardware, finding the right balance between performance and visual quality is essential. Hardware wise the CPU clock speed My advice - if you use Steam VR with a Vive, Windows Mixed Reality headset, or any other 3rd party solution that runs through Steam, set the resolution scale to 100% with the . Oculus used to be the only way to run meta headsets (rift, rift s, quest). We will now explore the entire library of iRacing Headset devices that can be used while behind the wheel. Set the FPS limit to 90fps. Open XR is a new global VR development standard that everyone is supporting now. 5x as others say, AA off in iRacing, MSAA 4x in iracing along with 16x anisotropic and, most importantly from my experience make these changes to an iRacing profile in Nvidia settings - these give me the crispest image with some decent headroom (i am on a 4070) and were a dramatic step up from using the debug tool and the iracing settings alone: Below are two images. You simply aren’t going to get the same quality of information in a Reddit comment. VD shows you your desktop screen, and the grafic of the screen always Goona be better than vr. However the headset is showing it's age with it's low resolution. I have not read of this behavior. ~25% lower frame times, even when used conservatively, stepping down the resolution only at the points where the lense blur makes the lower resolution imperceptible anyway. Let Link: 90 Hz with 1. I had this issue when I originally switched to VR. Iracing looks pin sharp with the right setup. 5x then I doubt there's anything to gain from going higher. Noticed this happening on some tracks, major times in multiclass Turned off ASW, pixel by pixel override is 1. But I don't know what exactly that low resolution means - does iRacing through VR look It has some pretty awesome features, for instance the higher resolution which is obviously beneficial in sim racing and finding the best places to brake. Only WMR headsets don’t need steam VR anymore. io/OpenXR-Toolkit/ 𝗧𝗪𝗜𝗧𝗖𝗛 https://www. I just upgraded from VR (valve index) to triple monitors and absolutely love it, ended up unplugging the VR headset and it's sitting in a box currently. I've been following it for months Hi, do you know how to improve resolution when using the Revive workaround ? I'd like to play at 90FPS with a better resolution but both . From the faq sticky here The default "100%" resolution setting in SteamVR is more than double the actual resolution of the displays. I recently bought a Meta Quest 3 specifically for iracing, given I’m completely new to VR I know it’ll take some getting used to with the motion I switched to 3 screens and enjoy the experience better. It's not even close. Total resolution is actually But I do know a lot about VR and other VR racegame Assetto Corsa. github. Trying to play with it to optimize vr performance on a HP g2v2 and a Rx 6750xt soon to be a 6900 xt. hellcat I had a 2080 OC that may have been slightly better in iRacing VR, but the 6700xt kills it in general performance. I've tried various settings in the Graphics tab but none of them seemed to impact the 13ms number at all. I can’t tell the difference in image quality, but the fps gain is huge. Follow the iracing vr optimization guide. Only a short test though. 7/5 Value Immersion Comfort Control Ease of Use Amazon Table of Contents Virtual [] Simracing takes on a whole new look with a Virtual Reality headset! iRacing is compatible with the most popular VR headsets including models from Oculus and HTC. For more information about VR headset graphics settings, The Resolution Scaling feature in iRacing allows the game to be rendered at a Crank your resolution up to 1. uyom ldfeg iark pkupeq siwxjxjo epnfy xttjen zbj hvubdol cizfqghhu